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deafplanet.com Series 2 - Episode 2 (2/2)


This is also part of this series: deafplanet.com Series 2 (2)

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Grade Level: Gr 4-6
Producer: marblemedia
Closed Captioned: No
Running Time: 30 mins
Country of Origin: Canada
Study Guide: Online See Link Below

Copyright Date: 2004
Available in French: No

While on their adventures, Max, Kendra, and WILMA are aided by Kendra's Infomatic, a wireless device with limitless capablilities which they use to access information to complete their tasks. From Physics professors to florists and from meteorologists to cowboys, the experts on the Infomatic provide the adventurers' link to education - and to success. --- EPISODE 2: #6) Buzzing Off: When Max scares away the only bee in Kendra's garden, she becomes worried that her flowers may not be pollinated and grow. --- #7) Eye Spy: When Aunt Leona's glasses are broken, Kendra suggests they make her some new ones. With a quick lesson from the Infomatic, they learn about lenses. --- #8) Power Trip: When Max's insistence that there's plenty of power to go around causes a power outage, he risks losing the information on his ship that's needed to return to Earth. With precious little time, Max, Kendra and WILMA seek out a form of energy that won't run out. Learn that power is fleeting if not conserved. --- #9) Shake n' Quake: While out in the hoverpod to fix a broken piece of art, Max, Kendra, and WILMA decide to take a break on a mountain top. Unfortunately, they are placed in danger by an earthquake and must act quickly to avoid being splattered onto a canvas themselves. --- #10) What Goes Up Must Come Down: While on a trip to the fair, Max learns about gravity after failing to impress Kendra at the hammer strike game. Later, when the trio find themselves suspended in mid-air on a ride, they must use quick thinking and the help of gravity to get them down.