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deafplanet.com Series 1 - Episode 2 (2/2)

This is also part of this series: deafplanet.com Series 1 (2)

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School Bd/College/University DVD: $195
K-12 Single School DVD: $75
Public Library (HUO) DVD: $49.95


Grade Level: Gr 4-6
Producer: marblemedia
Closed Captioned: No
Running Time: 30 mins
Country of Origin: Canada
Study Guide: Online See Link Below

Copyright Date: 2003
Available in French: No

While on their adventures, Max, Kendra, and WILMA are aided by Kendra's Infomatic, a wireless device with limitless capablilities which they use to access information to complete their tasks. From Physics professors to florists and from meteorologists to cowboys, the experts on the Infomatic provide the adventurers' link to education - and to success. --- EPISODE 2: #6) Math-O-Manic: A glitch in the repair process activates the auto-destruct function on Max's ship. Max and Kendra must quickly hone their multiplication skills to disarm the system and save their skins. --- #7) Max Overdrive: While examining new guidance systems, Max realizes he'll have to learn to sign to steer a ship on Deaf Planet. In his quest to avoid another hoverpod crash, he learns how sign language was introduced into his favourite sport - baseball. --- #8) I'm Stuck on You: With a pocket full of change to buy a new engine for his ship, Max heads off to the rocket wrecking yard with Kendra and WILMA. Unfortunately, a lesson in electromagnets leaves Max's plans up in the air. --- #9) Heat: When Max sets off the security system on a trip to the art gallery, the trio find themselves in a hot spot. Now, they must use their knowledge of expanding and contracting metals (and a refrigerated robot) in order to beat the heat. --- #10) The Silent Giant: While exploring the Rubber Jungle, Kendra, Max, and WILMA come across an angry Silent Giant. Using the laws of inertia and the natural aide of their elastic surroundings, they must calm the giant to silence its threat.